Resident Evil Revealed walkthrough. Walkthrough of Resident Evil: Revelations. Fight with Rachel

If you are having problems with passing the game Resident Evil Revelations, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Resident Evil Revelations. In the most difficult places we add pictures that may help you. Walkthrough of Resident Evil Revelations read on our website.

Prologue

Walk across the deck and enter the ship. Go through the corridors, look for Chris. When you find yourself in a room with a large number blood, your partner will stop you. Examine the grate on the floor. After a short video, kill the monster.

Episode 1: Into the Abyss

Go down to the beach and talk to the boss. Now you need to study the flesh. The game will tell you how to use genesis. Examine four corpses: next to O'Brian, near the boat nearby, on the boat and near the tunnel. True, the last one will try to eat you, neutralize him first, and then study him. Go further through the tunnel, on the left side on the floor, there will be more lying in it one part of the body that will need to be examined. Now you need to examine four more limbs: on the stones, in the water, under the path of wood, at the end of them and near the path. Return to O'Brian.

Go further through the corridors, there will be a door ahead after the turn, examine it. Now go through the bend and then up the stairs. Go through the corridors to the very end, passing toilets and barracks, you will find yourself in a room with two monsters and a corpse. Kill the first ones, and study the dead girl. You now have the key, go back to the door Chris is behind. You can open doors along the way that are also closed. Go into Chris's room.

Episode 2: Double Secret

Go forward along the path, after watching a short video, head to the plane crash site. Examine the wreckage and head into the cave. Go straight through the tunnel, kill wild zombie dogs. At the end of the cave you will fall into a trap, be prepared to shoot as accurately as possible at the enemies, because there will be very, very many of them.

Move the cabinet aside, go into the bathroom and open the toilet lid. Taking a screwdriver, go open the lock near the door. Suddenly a zombie will jump out of the closet, you need to dodge it so that it hits the TV. Open protective system and crack it (the lines should be positioned so as to form a diamond shape, the corners of which are on the luminous points). You don't have a weapon, so follow the meeting point with Parker (now the path will be laid out, or rather where to turn and which doors to enter): right and straight, then into the left door, then right twice, left and past the room (to open the door at the first one, you will need to move the cabinet), go down and left again. Go to the places where Parker came from: left and go past the rooms. Hack the door that is on the left at the end of the corridor. Return to the door on which the chains hang and shoot them. Get to the elevator and go up to the bridge. Click on the center panel.

Episode 3: The Ghosts of Veltro

Look at the dialogue between Morgan and O'Brian. Go out to the Hall, kill the monsters. Go upstairs, go to the elevator. Then, make your way to the stairs through the offices, destroy the mutants. Go up to the sixth floor, open the gate and activate the elevator at the end of the room. Wait until he arrives, and all the while you wait you will have to destroy the enemies. Finish the task by reaching the helipad.

Go downstairs, examine everything (in one room you will find a helmet key, and in the other a plate, which you will need to insert into one of the rooms in the area where you were imprisoned, so you will have a shotgun). Go to the place now where you met Parker in the last chapter, open right door. Go to the highlighted point, read the inscription that is to the left of closed door. Go down the large central staircase and go straight. Continue through the right corridor. Before you pass the barricades, explore everything in the area and find it this way sniper rifle. Head to the signalman, raise the gate along the way. Go to small room, shoot at the castle. Now you will have a fun boss fight: shoot the right appendage on him when the signalman kneels, melee him with the F button. This way you will need to bring him to his knees about 7 times (shoot the red barrels when the boss is near them). Small enemies will be killed by Parker. After you defeat the boss, take the key and return to the closed door. The way back will be closed, move on. Hack the elevator through the panel on the right, this time the lines will form an arrow shape that will point to the top right. Continue through the door to which you received the key.

Episode 4: The Nightmare Again

Leave the room and take the anchor key from Raymond. Go downstairs, go open the door that is under the large stairs. Go straight, go up the small stairs on the left, turn on the light on the right. Click on the button by the fish pool, kill them and take the token. Play slot machines until you win. Now return to the place where you turned on the light, you need to put coins on the dish to open the door: 3 bronze, 2 silver and 4 gold. In the new room, go down the stairs, then down again, go through the corridor and then up. Go to the freight elevator and examine it. Continue through the only corridor you haven't explored in this area. To ride the elevator, you need to hack it using the next panel (assemble a square, and then move the upper left corner to the center). Your goal is to get to the corpse of the girl from whom you took the keys for the room with the mannequin Chris in the first episode. Go back to the elevator towards Parker, on the way Rachel will sometimes attack you, shoot her only in the head (you can only kill her when you meet Parker). Take the key, return to freight elevator. Insert the key into the panel and go down.

Episode 5: Secrets Revealed

Follow the corridors to a dead end, examine the panel that will need to be hacked. Go back to the place where your partner fell, use the scanner to find the screwdriver and return to the panel to hack it. Turn on the big computer, open the door that is locked. Continue through it. Find a flash drive in the room.

Exit the elevator, go through the door on the left. Go down and get to the control panel, click on it. Now head to the engine room, press the lever. Now a very difficult puzzle awaits you: first press the lever on the wall so that the arrow starts pointing to C. Now there is no steam below and you can go there. Get to the opposite panel and interact with it. Click on the other lever and now the arrow points to B. Return to Parker, click on the lever, and then head to the room in front of the engine room, which was also hidden by steam. Take the gear from it, and use the tap to remove the steam completely. Go to the place where the gear is missing, insert it into the wall and turn on the mechanism. Now you have a key that needs to be inserted into the panel opposite Parker. Turn it on. Head to the plane crash site in the same way as Chris did back in the day. Kill all monsters and wolves. Turn on the terminal that is located next to the pilot's cabin.

Episode 6: Cat and Mouse

The first part of the mission is very simple, you need to get to Parker and Jill, killing monsters along the way. After you get to the engine room, watch the video.

Dive, first take one piece of iron at the bottom and try to open the grate at the top. Then further break it with the help of another piece of iron, which lies near the panel. Then get through the corridors to the control room. Return to the hall where you took the key from Raymond earlier. Enter the elevator and go up, shooting at the enemy's claws along the way. When you go upstairs, a battle with the boss will await you: shoot at its growths, throw grenades at your feet and generally lure the enemy onto the red barrels. Then, after winning, go upstairs, hack the box that is responsible for the antenna.

Episode 7: Hall of the Sun

Return to the hall. After a call from a friend, you will need to get to the deck. Along the way, kill a huge number of enemies, sometimes even just run away from them, because the cartridge simply won’t be enough. Upon reaching the goal, clear the area and open the container. Next you will find a couple of videos and then the fun begins. You need to run to the control cabin in five minutes and turn on the drone (to do everything faster, first run along the corridor on the right side, there you will go straight down the elevator).

Episode 8: Everyone's on the Line

Look often at the map and the indicated goals to get out of the flood. Go to the hall, watch the video.

Now you just need to shoot the tentacles with a machine gun and rockets. Sometimes you will have to destroy the balls flying from them. Watch the video.

When you were getting out of the flood, you came across a room with a trident on the door, get to it and open it with the key that Chris will give you. Just go with your partner to the place where the virus is.

Episode 9: No Exit

Go through the corridors to the elevator, go down. Click on the levers at different ends of the location and start repelling enemy attacks. Watch the video.

Go right to the end, turn off the lasers along the way. Then go in the opposite direction, also to the end. Open the door by touching your fingers on the panel on the left, go to the flask with the virus. When you turn on the elevator, go down. A very difficult puzzle with lasers awaits you: 1) Go right to the end, then left to the end, left twice, straight twice, right once and then press the switch; 2) turn around and go straight to the end, then right, right again, left, straight, right, straight and finally left. Go along the corridor, kill three monsters and go into a new room. Click on the familiar switch and go back; 3) To the left, two compartments forward, left again and then straight to the corpse, take the serum. Return again to the place where the last switch was. Place the vaccine in a special device and download the data from the computer. Swim to Chris, go up the stairs and fight off enemy attacks.

Episode 10: True Lies

Go to the bridge, kill zombies along the way. Watch the video.

You need to get out of the laboratory and get to the bow of the ship, from where the drone was previously launched. Throughout the mission, Chris will show the right path; at some point in the mission, the countdown will begin, so you will have to run as hard as you can to the desired point.

Episode 11: Revelations

The pilot will throw you ammo and rocket launchers, destroy the tentacles, and when the boss opens his mouth, shoot him. Then you switch to the helicopter, you also need to quickly destroy the tentacles, and when the boss opens its mouth, shoot it with a rocket launcher. Watch the video

Go to the command center through the offices, kill mutants on the way. Now you will meet Raymond, take him to safe place. Go up the stairs to the 4th floor, take the medicine from the office and return to Raymond. Now take him to the command center.

Episode 12: The Queen is Dead

Saw the door and follow Chris deeper into the ship, restore the light supply and head to meet Norman. After the video, a battle with him awaits you: shoot in the heart when he swings. Then the boss will double and attack constantly, watch out for the double that has a heart. After several hits, he will begin to kneel, hit him hand-to-hand. After some nice cutscenes, enjoy the end credits. Game completed

Tips: We always use “Genesis” to search for ammunition and healing potions; "Genesis" allows you to scan enemies and receive healing potions for this...

  • We always use Genesis to search for ammunition and healing potions;
  • "Genesis" allows you to scan enemies and receive healing potions for this. Repeatedly scanning the same enemy reduces the amount of percentage added over time. If the bodies of enemies disappear immediately after death, then they need to be scanned while they are still alive. And most importantly: scanning a dead and a living enemy produces different results.
  • We search drawers, containers and cabinets;
  • We are not lazy to examine all the rooms, because in them you can often find new weapons and unique parts to improve the characteristics of the weapon;
  • When breaking into electrical panels, first of all we untangle the wires (they should not touch). Then we arrange the elements into luminous cells.

Episode 1: "Into the Deep"
18:08
Mediterranean Sea

Let's watch the introductory video. Jill and her partner Parker arrive on the ship Queen Zenobia. It was from here that the last signal from Chris and Jessica was transmitted. We go upstairs and get to the door. To get inside, we shoot through the red castle. A convenient mini-map is displayed in the upper right corner. Doors are indicated by gray stripes. After interacting with them, they turn blue or red: open and locked doors, respectively. We make our way through the dark corridors to the very last room - the kitchen. We open the grate in the floor, under which we find a hand holding a pistol. As it turns out, this is not Chris. We destroy the enemy that appears. It is advisable to shoot in the head.

15:50
Mediterranean coast

Quite recently, strange corpses began to wash up on the shore. From Quint we received a new device called “Genesis”. It allows you not only to scan bodies for the virus, but also to search for useful items (ammo, medicinal herbs). We jump down, approach O’Brien and use Genesis on the brown mass. Having taken aim, hold down the corresponding button and wait for the analysis to complete. After this, an increasing percentage number will be displayed at the top of the screen. We continue to scan the masses. The second of them is ahead; the third is even further at the top of the pillar. The fourth is on the bow of the boat, the fifth is in the corner under the blue sign. Now we go along the stone structure and above the boats we find the sixth mass. Let's go to the other side. The seventh mass will begin to actively move, so we shoot it first. In the tunnel, a small mass lies on the ground. Having got out of the tunnel, we scan the ninth mass before and after the explosion. We turn right, where the tenth mass is located behind the barrel. We go to the end, get closer to the pier and under it we find the last small mass. The analysis level has reached 100%, for which we receive a treatment item. We return to O’Brien, having dealt with the enemy along the way. He is informed that contact with Chris and Jessica has been lost.

18:20
"Queen Zenobia"

We continue our search for Chris. We open the door in front of us and go downstairs. Behind the next door we find a man tied to a chair. Since we can’t get into the room, we turn right. We go up the stairs, select the healing herb to the right of the door. We get out into the corridor and use Genesis to scan the boxes blocking the path. You can always find useful items in them. We go around through the cabins and the shower room. Again we move along the corridor to the end. We go downstairs and go into the room where the girl was just killed. We deal with two opponents at once. We scan the girl’s body and select the key lying next to her. We return to Parker, simultaneously inspecting the rooms that can be unlocked with a key. Instead of Chris, we find an ordinary mannequin and after a couple of seconds the room is filled with sleeping gas.

Episode 2: "Double Secret"
18:42
Mountains in Europe

We climb the slope and watch the plane crash. Having reached the crash site, we go straight to the cockpit. We scan the fallen body and select a flight plan. We turn right towards the mine. We shoot through the boxes to find ammunition and healing potions. Together we lift the grate. In the mine we encounter wolves. After killing, their bodies quickly disappear, so we scan enemies while they are still alive. Large black wolves are able to summon smaller ones. We deal with alpha males first. We jump over the small gap and take the “biotrap” from the box. We jump down, shoot the enemies and get out on the other side. We tear down and fight off the wolves with a bruised leg. We save ammunition by trying to aim for the head. Having held back the onslaught of enemies, we get up and turn left. We go up the stairs, open the grate together and find ourselves at the cliff. O'Brien reports that Gil and Parker have fallen into a trap. Meanwhile, in the distance we notice the Veltro ridge.

20:32
Guest cabin

Having woken up, we communicate with Parker and go into the bathroom behind us, having previously pushed the chest of drawers to the side. We flush the bathroom and inspect the toilet. We take the screwdriver and healing herb in the corner. We return to the bedroom, where the enemy will appear. We dodge his attack and thereby make him crash into the TV. We use a screwdriver on the shield to the left of the door. We arrange the elements in such a way that the lines do not intersect and the elements themselves are located in luminous cells. We quickly go out into the corridor and turn right. Having got out into the hall, we turn left and go into the next corridor. We go to the fork, where we turn left and enter the room. We search the bedroom for useful items. We go back and quickly run to the next room. Without disturbing the enemy, we go around him on the right side. We move the chest of drawers and get out into the hall. Going down, turn left and meet with Parker.

We follow our partner. We get several biotraps and begin to move through the library. We choose the optimal route to encounter enemies as little as possible. We get to the warehouse, break through the door and take away our equipment. We return to the bedroom where we woke up, and in the corridor we find a door with a lock. We shoot him or just hit him with a knife. We use the elevator to move to the bridge. Having reached it, we examine the control panel and are faced with the unknown.

Episode 3: "Ghosts of Veltro"
A year ago
Gray earth

The city is slowly falling apart from the actions of terrorists. We listen to the instructions and at the same time collect ammunition from the tables. We get out into the hall and go down the left side. We deal with many enemies and actively collect goods scattered throughout the territory. Next, we follow our partner to the elevator. Having gone upstairs, we go to the second elevator. We pick up a shotgun in the corridor. We go up the stairs to the sixth floor and find ourselves in an office space. We act carefully, as opponents can surround us. Having reached the elevator, we are in no hurry to call it. First, we collect ammunition and healing herbs. There will be many enemies, so we actively use grenades against them. We don’t stand still: although your partner does not provide significant support in battle, she will still distract the enemies for a short time. As soon as the elevator arrives, we go inside and go up to the helipad.

21:00
Bridge

The stranger turned out to be Raymond - the same cadet who worked and still works at the FKB. We go down after Parker. Turn right, then at the fork turn right again. We take the sparkling key with the helmet. We return to the corridor and go straight. We unlock the door, go inside and head to the wall, from which we extract the map of the upper room. We go back to the bridge and go through the blue doors marked on the map. We take the elevator to the lower cabins. Unlock the door and turn left. We move through the library to the hall. We destroy the enemy, move to the other side and unlock the grate. We get to the yellow mark on the map. The grate is locked, so we read the note on the left side. The signalman reports that he is on the promenade deck.

We turn around, go downstairs and head to the doors. Having passed through them, we turn right. We get to the yellow mark on the map. A creepy voice is heard behind the door. Before shooting through the castle, it would be a good idea to walk around the area and collect useful items. As soon as we free the door from the chains, the game mini-boss will burst out. It will take a long time and hard work to destroy it. We use grenades and biotraps more often. We also actively move throughout the entire territory and shoot red balloons when the enemy is near them. Many small enemies will constantly try to surround us. We use the same explosives against them. Having won, we select the key and unlock the door on the lower floor. We return to the door where we previously found a note from the signalman. We unlock the grate, go through the doors and overtake Raymond. The main masked terrorist demonstrates the effects of the T-Abyss virus. As it turned out, the leader of Veltro turned out to be our man.

Episode 4: "Nightmare Again"
21:28
Emergency radio room

We leave the wheelhouse and talk with Raymond. We receive from him the key that unlocks the casino door. We go down, turn around and go under the stairs. Having entered the casino, we go down the escalator, go to the other side and go up. Pull the lever to supply electricity. We go downstairs and select the folder with the employee report near the fountain. It tells you how to get around security system. We press the fountain button, after which the water turns red and the fish mutate into real piranhas. We destroy everyone and the last enemy drops a coin. We pick it up, go to the last machine and immediately win back the jackpot from the one-armed bandit. We go up to the door and interact with the cardboard girl. We drop ten silver and one gold coin(right). Thus, total weight should be 107 grams.

Having entered the observation room, we jump down through the open hatch. We get to the freight elevator, which requires a key. We go further and get to a regular elevator. We open the shield on the right side and arrange the elements in the corresponding cells. We descend to an already familiar place. Here we must find Rachel, Raymond's partner. Using the map as a guide, we go to the indicated place. We study the records, after which we see the mutilated Rachel behind the glass. We collect ammunition and leave the room. Having climbed the stairs, we immediately encounter enemies. First of all, we shoot at Rachel. After inflicting some damage on her, she will disappear. We pursue her, that is, we return to the elevator the same way we arrived here. Don't forget to check out earlier closed room, where the MP5 assault rifle is located. Soon a partner will arrive to help. Together we defeat the enemies and go down the freight elevator.

Episode 5: " Secrets Revealed»
22:20
White Hut Airport

We have been instructed to look around the area. We storm the underground room, go down lower and get to the door with a shield on the left side. To open it, you need a screwdriver. Our absent-minded partner Quint lost it along the way. We go back, use genesis and find a screwdriver near the rack. Just in the very place where the container fell on his partner’s head. We return to the shield, open it and arrange the elements in the corresponding cells. We go inside and examine the control panel. Thanks to Quint's efforts, the next door opened. We watch video footage of a cargo ship crashing. Also after the crash, an invisible creature destroyed the Veltro fighter. We go into that same room and examine the body. Turning around, we scan the active areas using genesis and find a security system token.

22:25
Passage of the zygomatic block

Having descended, we pass through open door. We jump into the water and get to the wheelhouse. We study the ship's diagrams on the screens. We need to get into the engine room and restore the power supply. We continue moving along the only path. There are creatures swimming in the water that pose a danger at close range. They emerge from it only for a few seconds. Without letting go of the sight, we track down and destroy enemies. The steam blocked the passage, so we turn left. We arrive at the engine room and pull the lever. The arrow moved to "C". The steam supply in the lower compartment has stopped. You can get there by going back and taking a parallel fork. Then we move to the other side, open the door and go upstairs. We inspect the mechanism on which there is no tooth. We go down to the water and immediately shoot the piranhas. We turn around and move to the other side. We go left, go up and find ourselves opposite our partner. The control panel on this side requires a key.

We pull the lever and the arrow moves to “B”. Now we can go to the original lever and pull it again. The arrow moves to "A". As we remember, at the very first fork we had to turn left. Now we return there and take the gear from the room. Here we turn the valve and stop the steam supply at all levels. We get to the mechanism, insert the gear and remove the key to restart. We return to the engine room, insert the key into the control panel and restart the system. Suddenly the doors locked and the entire department began to flood.

22:48
Near the accident scene

We head to the site of the shipwreck, destroying wolves along the way. Then we encounter invisible Hunters. We step back and carefully monitor the snow, on which traces of enemies will be displayed. For close ranges, a shotgun is ideal. Shooting shots into the air will not be amiss, because with a successful hit, the Hunters' disguise will disappear. Having contained the attack, we get to the front of the plane. We remove the obstacle and interact with the terminal on the left side to obtain valuable information.

Episode 6: "Cat and Mouse"
23:16
Mediterranean Sea

Having arrived at the ship, we go forward, turn right and go inside. We go straight, take the map from the wall and use the elevator to go down. We get out into the room, where we deal with a large number of enemies. We head towards the obstacle, turn right and go through the door. Having gone around the rubble, we go up. We get to the hall, go around the stairs and go to the casino. We are faced with two large enemies at once. We run from them around the slot machines. We try to destroy first one, then the other. Don't forget to use grenades and collect ammunition scattered around the hall. Next, we go into the room from where the enemies escaped. We unlock the door with the trident key. We jump down and immediately shoot the dangerous enemy. You should not let it get close to you, as it is capable of exploding. There will be even more such enemies ahead. We use powerful weapons against them, such as a machine gun or a sniper rifle. Grenades are also ideal. We rise to the ventilation system and jump off from the other side. We use the freight elevator to go down.

Meanwhile, Gil and Parker are trying their best to survive. We leave the elevator and, turning left, head to the zygomatic block. We jump down and take a couple of grenades from the control panel. We go further, throw a grenade and destroy several enemies at once. We continue to move towards the desired point, it will soon appear on the map. We arrive at the engine room and realize that we are on a completely different, but identical ship - the Queen Semiramis.

23:43
Passage of the zygomatic block

The engine room is almost flooded. We dive and swim to the bottom, where a piece of pipe lies. We pick it up, float up to the center and try to open the grate. We will need another pipe, which can be found at the bottom or near the control panel. Having finally broken through the grate, we swim out and move through the ventilation system. We jump off and, guided by the map, return to the control system. There is no signal because the antenna on the observation deck is damaged. We get to the freight elevator, go up and then jump into ventilation pipe. We jump down and immediately shoot the enemy before he runs at us like a ram. After being killed, his body explodes. We climb to the very top and through the casino we get out into the hall. We use the marked elevator. Along the way we encounter the enemy. We shoot him before he has time to attack.

Having gone upstairs, we begin a full-fledged battle with opponents. It's quite simple: keep your distance and dodge the rams. Then we collect ammunition and shoot the enemy in vulnerable places - a limb, an open side part that does not have solid armor. Having won, we go up the fallen stairs. We immediately select the key card from the box, unlock the door and go up to the antenna. We open the shield, and then arrange the elements in the appropriate cells. As we find out from Brian, the satellite will soon destroy the ship we are on.

Episode 7: "Chamber of the Sun"

After talking with Brian, we go downstairs and return to the hall. We still have a chance to escape. To do this, you need to disrupt the satellite guidance system using an unmanned vehicle. When the elevator gets stuck, we get out of it ourselves and go down to Raymond. We pass further, turn right and soon encounter a large number of Hunters. We use grenades and biotraps against them. We don’t stay in open space for long. It is advisable to immediately turn right and take cover behind the counter. Having dealt with the enemies, we head to the next door. There will be several more Khanetrov behind her, so we immediately throw the grenade around the corner. We open the shield on the right side and arrange the elements in the corresponding cells.

We take the elevator to the deck. We go outside, destroy the enemies and get to the observation deck. We clear it of Hunters and open the container. We follow our partner: we go forward, then to the end to the right. Time is limited, so we destroy only those enemies who prevent us from passing. We look at the map often to quickly find the right route. Having reached the control room, we interact with the computer.

Episode 8: "Everyone on the Line"

We swim to a large room and take the grenade launcher on the right side. We go to the other side and go up the stairs. We pass through the control room, get out on the other side and jump into the water. We dive and open the door below us. We swim further, get to the stairs and dive even lower. On the way to the engine room we encounter an enemy. We ignore it, because we have nothing that we could oppose. Being in the engine room, we emerge through the central passage, which was opened earlier. We sail along familiar corridors, actively dodging enemies and periodically swimming into the ventilation systems. We get to the casino, where we meet with Veltro.
Being behind a stationary machine gun, we shoot a huge monster. We destroy the clots flying at us and hit the enemy’s mouth when it is heading towards us.
After exchanging partners, we receive pulse grenades from Chris. We jump down and dive into the water. We stun enemies with grenades. We get out to the freight elevator and swim to the bottom. We unlock the door and, following our partner, we get to the door on which we use the trident key. We penetrate into the server room through a broken window. We approach the table and register fingerprints in a special device. We return to the corridor to the central door, identify the fingerprint through the panel on the left side. We go into the sterilization department and are soon attacked. We shoot the enemy that appears vulnerable spot and we dodge as soon as he approaches us. After our partner arrives, we can leave the room. We continue the battle, actively using grenades. We take the elevator to the laboratory where the virus is located.

Episode 9: "No Exit"
2:50
Location of the accident

Having examined the terminal, we return to the airport and go down to the bunker. We get to the elevator, simultaneously destroying the Hunters. The computer has no power, so additional power is required. We activate two generators, but before that we collect all the ammunition. While our partner is deciphering the data, we are holding back the onslaught of enemies. We climb onto the containers, since it is much easier to control enemies from above. We leave explosive barrels for last against strong enemies.

3:16
Laboratory

There are laser installations with invisible beams everywhere. We use genesis to detect blocked areas. We turn right and go through the first installation. Press the button on the wall before the second installation. Then we go around the next installation on the left side and press the button. We return to the entrance and move to the end. We open the door by interacting with the device on the left side. We move through the rooms to the center. Chris will work on the control system. To neutralize the virus, a secret code is required. We go to the elevator and take it down. We use genesis to pass through laser installations. We get to the button, click on it and, using genesis again, we move to the stairs.

We jump down and move on. We destroy the enemies, climb higher on the other side and put our finger on the device on the right side. Having entered the room, immediately turn left and press the button. We return to the place with laser installations. Using genesis, we get to the employee from whom we extract the personal identifier. We return to the last room again and introduce the vaccine prototype into the device on the right side. Then interact with the panel on the left side. After a few seconds, all the rooms will be flooded. We swim to Chris, avoiding laser installations from above. We activate the control system to neutralize the virus. Many enemies will appear, we destroy every single one.

Episode 10: "True Lies"
2:14
Casino

We get out into the hall and go through the door opposite the stairs. Using already familiar places we get to the elevator, where we go to the bridge. After exiting the elevator, go straight and open the door.

3:50
Laboratory

We urgently leave the ship. We follow Chris to the deck, from where we can evacuate. Having separated from your partner, we go through the door on the right side. We meet the wounded Parker and together with him we head to the exit. The steam blocked the path, we turn around and go straight to the shutdown button. Along the way, we shoot explosive cylinders to destroy enemies. The countdown will begin soon, so we don’t waste time on our opponents. Turn off the steam by unscrewing the valve on the left side.

Episode 11: "Revelations"
4:28
Above "Queen Zenobia"

We actively move from side to side so that the enemy cannot deliver accurate attacks on us. We shoot the tentacles and clots flying at us. Also, periodically, allies will drop boxes of ammunition. We climb on board and continue to destroy the tentacles from the stationary machine gun. We monitor the overheating of the weapon using the sensor in the lower right corner. We shoot the clumps flying from all sides in time. Don't forget to use the grenade launcher.

A year ago
Gray earth

We go to the command center. We get to the elevator and go up on it. We meet the wounded Raymond and help him fight off the Hunters. Together we go forward, then turn left. We carefully look around and collect ammunition for the pistol. We get out into the corridor and go through the meeting room on the left side. We leave the cadet at the door, and we ourselves go back to the stairs, guided by the map. Having gone up, we move to the other side office space. We deal with many enemies and take the tourniquet. We return to Raymond and heal him after destroying the enemies. We open the door, get to the elevator, where we go to the hall. We go down on the right side and go up to the central door. We cover Raymond while he goes to the command center. We clear the hall from enemies and also move to the next room.

Episode 12: "The Queen is Dead"
5:35
Above "Queen Zenobia"

Having plunged to the bottom, we turn the valve and penetrate the “Queen Dido”. We cut all subsequent doors and get to the one that is locked with an electric latch. Chris will handle the wiring and we'll provide the power. We open the door on the left side and swim to the open grate. We wait for the enemy to leave, swim forward and, turning the corner, immediately swim into the room through the grate at the bottom of the wall. We get to the generator and start it by pressing the button. We return to Chris, ignoring the enemies. To do this, we sail on different levels with them.

Having risen to the surface, we examine the body and select the voice recorder. We move further and further until we find Norton. We select the dropped PDA and head to the door. When trying to open it, Norton will infect himself with a virus. The enemy's weak point is his back and rarely revealing chest.

  1. We dodge Norton's attacks or move behind his back as soon as he teleports to us. If executed successfully, taking advantage of his immobility, we shoot his back with the most powerful weapon. During his slow movement, we try to stay close to him and again go around and hit his back.
  2. There is an easier way: shoot at the open chest at the moment when the enemy has teleported to us and is about to strike.
  3. Next, the enemy will begin to use his copy. Only the original is dangerous, so we continue to perform similar actions. Our task is to quickly identify the original and dodge the attack or shoot through the open chest. The copy twitches like a hologram, so it won't be difficult to recognize it.
  4. In the last stage, we shoot Norton’s heart on his chest. The enraged enemy will try to ram us at every opportunity. It's time to act from a distance until the bitter end. Let's watch the final video.

The BSAA's counter-bioterrorism unit exemplifies professionalism, resilience, and dedication. It consists of highly qualified personnel, has the latest designs weapons, advanced technologies that help combat emerging threats and protect the future of humanity. Each of the four active characters available during the passage has its own specialization and preferences in choosing weapons. The main role in Resident Evil: Revelations is played by. It is she who will be able to take advantage of the completeness of choice when the entire arsenal is open. This will happen only after certain conditions are met, for example, completing an episode or scanning. Weapons in Resident Evil: Revelations are divided into categories: pistols, submachine guns, shotguns, rifles and grenade launchers. All available weapons are stored in weapon boxes, marked on the ship map with a pistol icon. Here it can be changed or improved due to details that affect the characteristics and also add unique features. Weapon cartridges are not sold in Resident Evil: Revelations; you can search for them using “Genesis” (key [C]), scanning surrounding objects for hiding places. Messages about unlocking secret weapons appear at the end of the mission on the statistics screen.

Conditions for obtaining additional weapons in Resident Evil: Revelations:

  • Pistols:
    • M92F(firepower: 150; rate of fire: 1.58; capacity: 10; slots for parts: 3) - initial weapons.
    • Ruler/ Government (firepower: 200; rate of fire: 1.37; capacity: 7; slots for parts: 3) - after unexpectedly parting with Parker in chapter 10-2 and the timer appears, you need to turn back and look at the edge of the collapsed bridge.
    • PC356(firepower: 130; rate of fire: 1.58; capacity: 8; slots for parts: 5) - appears after killing 150 mutants in the “Campaign” mode.
    • G18(firepower: 120; rate of fire: 1.80; capacity: 16; parts slots: 3) - appears after scanning 30 handprints throughout the game.
  • Magnums:
    • Python/ Python (firepower: 1500; rate of fire: 0.94; capacity: 6; parts slots: 3) - in the room with the Veltro card check in the cabins on the lower deck (chapter 7-1).
    • L.Hawk(firepower: 1200; rate of fire: 1.25; capacity: 6; slots for parts: 2) - at the terminal right side from the elevator in the room with the aquarium after the disinfection chambers at the entrance to the laboratory (chapter 8-3).
  • Shotguns:
    • Wyndham(firepower: 160x6; rate of fire: 0.74; capacity: 4; parts slots: 2) - located on the wall in cabin 302 on the upper deck. To get the shotgun, you need to take the plate called "Crest" from the bookshelf in the captain's cabin on the bridge, behind the door with the wheel icon. The door key is on the window sill in the conference room, in the room opposite (chapter 3-2).
    • M3(firepower: 130x6; rate of fire: 0.94; capacity: 6; slots for parts: 4) - appears when meeting Chris (chapter 8-3).
    • Hydra/ Hydra (firepower: 130x9; rate of fire: 0.91; capacity: 5; parts slots: 2) - appears after completing Resident Evil: Revelations on Normal or higher.
  • Machine guns and submachine guns:
    • MP5(firepower: 110; rate of fire: 7.50; capacity: 50; part slots: 3) - in the room with the weapon box behind the door with the anchor in the crew compartment on the way to Rachel, Raymond's murdered partner. The key to the room is given by Raymond at the exit from the radio room (chapter 4-1).
    • AUG(firepower: 120; rate of fire: 7.50; capacity: 42; slots for parts: 3) - on the table in the half-flooded boiler room in the zygomatic compartment, immediately after going down the ladder behind the “clock mechanism” with the reset key inside, where the gear is missing ( chapter 5-2).
    • G36(firepower: 140; rate of fire: 5.00; capacity: 30; part slots: 4) - appears when meeting Chris (chapter 8-3).
    • P-90(firepower: 90; rate of fire: 10.00; capacity: 60; slots for parts: 4) - on the bar counter on the opposite side of the pool in the solarium in the game mode "Underworld". To purify the water in the pool, you need to activate the shield in technical room solarium in chapter 3-2. The entrance to the solarium is on the third tier of the oval hall with a huge clock to the ceiling (chapter 4-1).
  • Sniper rifles:
    • M40A1(firepower: 1100; rate of fire: 0.61; capacity: 8; slots for parts: 4) - in the technical room of the solarium (chapter 3-2).
    • PSG1(firepower: 700; rate of fire: 1.43; capacity: 5; parts slots: 4) - appears after scanning 15 handprints throughout the game.
  • Heavy weapons:
    • Grenade launcher/ Rocket Launcher (firepower: 30000; rate of fire: 1.00; capacity: 1) - appears at the container site on the way to the control room (chapter 7-2).
    • Infinite Grenade Launcher- Appears after completing Resident Evil: Revelations in the “Underworld” level.

After the introductory video, we appear in a prison cell in an unknown prison building. We start the game as Claire Redfield, who, upon regaining consciousness, notices a strange bracelet on her hand. But then the cell’s bars inexplicably open, we go out into the corridor and move further along it. Along the way, we hear Moira's voice calling for help. We run forward towards the voice and find Moira in one of the cells, on which we also notice the same bracelet. We run up to her, her door opens on its own.



  • Target: Escape the complex.

Together with Moira we go further along the poorly lit corridor. We reach the door and enter big hall, in which we notice the bodies of people hanging on hooks. We go along the rails, jump over the destroyed area and climb up the stairs. We go further along the corridor and hear the voice of another victim. We go into the bloody door, where we see a damaged window that needs to be broken with something. We leave and go further along the corridor, where we take from the table knife, and Moira - flashlight. Now we have something to break the window with, we return to it, break the window with a knife and climb into another part of the room. On the shelf on the left we find a note " ".

Rules for monitoring subjects

Rules for monitoring subjects

Participants in experiments are required to comply with the following rules.

  • Subjects are monitored around the clock.
  • Monitor all sensor changes; record its status every 10 minutes.
  • Subjects showing signs of abnormalities should be disposed of immediately.


Then we go to the table and open a drawer in it, where we find pack of pistol cartridges. We leave the room and go further along the corridor. We open the door, in front of which there is a pool of blood. Let's go along dark corridor, where the path further is blocked by boxes. We squeeze Moira between them first, then climb through ourselves. Further on the way there is a rack, we move it to clear the way. At this moment we are attacked, whom we wound with several blows of a knife. He runs further down the corridor, we pick up the fallen shelf and follow him.



Then we see the Sufferer chasing some girl, we run after him. We pick up along the way green grass and we are treated using it. We run further along the bloody trail and open the door. Here a bloody girl comes out to meet us and dies in our arms. Her name is , she is one of the employees of " ", who was also kidnapped from the banquet. Nearby we see a locked door, to open which you need key to experimental building.



  • Target: Find the key.

We go out into the large hall, where we see a dead guard hanging upside down. We notice a bunch of keys on his belt and try to get it, but then the body falls to the ground floor. As soon as it fell, a door opens at the end of the stairs, we go through it. We walk along the semicircular corridor, enter the last door and find ourselves in the operating room. We examine all the tables in the room where we find ruby (250 bonus points) And sapphire (500 bonus points).



We pass through the room with the sinks and go down the stairs to the lower floor, where there is a terrible stench. We examine the body and select from it MPM pistol, but we don’t find the key on it. Here we switch to Moira, shine lantern up above the corpse and we see that the keys are caught on the tank. Switch to Claire, knock down a bunch of keys using pistol and select them.



After this, four Sufferers burst into the room, we try to shoot them with pistol or kill with blows knife. In the room that opens we find pistol cartridges. It was possible not to kill them, but to immediately climb onto the stairs.

Secret: Playing Moira, we enter the room from which the enemy ran out. There we shine on the wall above the container, where we find the drawn symbol Kafka drawing (1/6).

We return to the locked door to try to open it with the found key. In the operating room we kill one enemy. We go out into a semicircular corridor where all the doors have opened. We go into the previously closed central room, where we find pistol cartridges And green grass. At this time, four Sufferers run out from all the cells. After killing all the enemies, we go into the penultimate chamber of this corridor, where we find another green grass. We go out into the central hall.

Secret: On the second floor of the central hall we look at the opposite side with stairs. Behind the stairs we notice a turquoise emblem, we shoot at it with pistol Claire and we get Tower emblem (1/8).

  • Target: Escape the complex.

We walk along the corridor and on the way we meet a corpse, near which we find a charged shotgun M147S. Next, we use a knife to break through the box blocking the path to another room, in which we find shotgun cartridges. Here Claire offers Moira to take some kind of firearm, but she refuses, reminding Claire of one incident, after which Claire apologizes and then we begin looking for some other weapon for Moira.



We break two boxes in the far left corner of the room, in which we find several more shotgun cartridges And green grass. We move to the dark part of the room and switch to Moira. Focusing flashlight to three flashing dots on the shelves, in them we find pistol cartridges, topaz (100 bonus points) And mount, with whom Moira will run with us.

Help from Moira

Help from Moira

Click LMB, so that Moira can attack melee with a crowbar. She can stun some enemies with a blow from behind.

She can also inflict an additional blow on a fallen enemy with the button. LMB.



Secret: Playing Moira, shine a flashlight on the wall to the left of the door, where we find a drawn symbol Kafka drawing (2/6).

We use Moira's crowbar to unlock the boarded door. Entering the corridor through the door, we notice ahead of us a nine-year-old girl in a white dress with a teddy bear - Natalya Korda, who, noticing us, runs away along the corridor. We run after her and go out into a room filled with boxes. We shine a flashlight on the boxes and find two packs of pistol cartridges, we also break the box opposite, in which there will be shotgun cartridges. We go through the door, go up the stairs and exit the underground building of the prison.



A re-release of one of the most legendary games in the Resident Evil series, created according to the developers in the survival-horror genre, although in reality it is an action shooter with small “horror stories” in the spirit of the Resident Evil series. It is worth emphasizing that talented developers from the Capcom studio worked carefully to implement all the features of this toy. Therefore, if you want to try out the “Nintendo classics” on your computer with updated graphics, gameplay and plot, then we recommend Resident Evil: Revelations, a torrent download, which can be done from our website without any difficulties. Now let's discuss in more detail the merits of this game.

Graphics

The first thing I would like to emphasize is visualization. The image in the toy is taken from the original game created in the early 2000s. And despite all Capcom’s promises to redraw the environment, completely replace locations with new ones, create new high-resolution textures, animations and other “sweet words” for any fan of the series, in fact, the game designers limited themselves to reworking the entire environment for wide format screens. As well as video rendering. And thus, the graphics have remained virtually unchanged, which is disappointing. After all, the “next-gen era” is already here, and studios like Capcom cannot afford to make mistakes! Therefore, if you want to evaluate the game, despite the “poor” picture, then you can carry out this operation using our website - download Resident Evil: Revelations via torrent, which can be done right now.

Gameplay

Secondly, the gameplay. The gameplay of the toy is tailored to an arcade shooter, despite the fact that the game genre is declared as “survival-horror”, but in fact, it’s not scary at all. Yes, the monsters jump right on the character’s head, but their depiction is far from the best in the series. In addition, all AI opponents are quite slow, and the danger only presents itself when the character runs out of ammo. What else can you say about the gameplay? The game has many minor characters, but there are also characters well known from the Resident Evil series. Weapons in the game can be improved, as well as the abilities of the heroes, but other than health points and ammo capacity, you are unlikely to find anything useful in the “upgrade tree”. Therefore, if you want to take a closer look at the re-released toy, then we highly recommend Resident Evil: Revelations, download via torrent, for which you can use our resources.

Features of Resident Evil: Revelations

  • Specific picture. Despite the fact that the developers promised “graphics no worse than the modern generation,” in reality everything turned out to be much worse. Using the original graphics of the game from the early 2000s, the developers “boosted” high-resolution textures for widescreen monitors and re-rendered video inserts. That's all.
  • Unusual surroundings. The game takes place on a huge cruise ship, which turned out to be lifeless after the action of bio-terrorists. The environment is huge, consisting of a dozen locations through which you will have to constantly wander. Since some doors were closed earlier, new keys and passages to hidden areas were found. And at first it’s tiring, because unique interior have only a few locations.
  • Gameplay. According to the developers, this game was supposed to be released in the survival horror genre, where a character armed with pistols had to escape from powerful monsters that unexpectedly attack him. But, in fact, the game will not seem scary at all, since the monsters are slow and their appearance is expected.
  • Arcade mode. The game itself also has an arcade mode, where monsters have health points and the character deals fixed damage, which is displayed on the screen. In our opinion, it would be better if the game makers made the entire game in this style.
  • Plot. The script begins with a backstory about a floating city that was sunk by terrorists with bioweapons. Now the latter want to destroy all the inhabitants of the earth by infecting the ocean with a virus.

On this page, using the button below, you can download Resident Evil: Revelations via torrent for free.



 
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