Board game "Sea Battle" (description, tactics, rules, varieties). System for winning the game of sea battle

A simple and exciting game that has been known since childhood - sea ​​battle. The rules of the game are not very complicated; anyone can remember them. Sea battle is popular with adults and children; you can play it anywhere.

Rules of the game Sea Battle

The essence of the entertainment is that two players take turns calling certain coordinates on the opponent’s map, which is unknown to them. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships first. There are several options for this game today:

  1. On paper. This method is considered a classic entertainment option. It allows you to play anywhere. A checkered notebook or one piece of paper (not even lined) is suitable for battle.
  2. Tabletop. The first version of such entertainment appeared more than 80 years ago. Board game The sea battle was distinguished by its volume and colorfulness. Over time, many variations appeared with different numbers of ships and different field sizes.
  3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the desired application. There are online gaming options. Features: selected points are recorded automatically, there is voice acting that adds reality to what is happening.

Field

To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It represents coordinate plane, a square 10 by 10. Each side has its own definitions: the horizontal side is numbered from top to bottom, the vertical side is numbered with letter designations. The letters of the Russian alphabet from “A” to “K” or from “A to “I” are used if “Ё” and “Y” are omitted. Often instead letter designations the words “Snow Maiden” or “Republic” are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to “your” field you need to draw a “foreign” field, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty and is used to mark your moves and your opponent’s “hits.” Given that there are several coordinate system options, it is recommended to agree in advance which one will be used. Next you need to arrange the ships.

Number and arrangement of ships

There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, “double-deck” or “double-pipe”). On the playing field there are:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck cruisers, rows of 3 cells;
  • 3 double-deckers, destroyers, – rows of 2 cells;
  • 4 single-deck ships, torpedo boats, – 1 cell.

In the classic game, you must draw ships on the playing field according to the rules. For example, all ships cannot touch each other with their sides or corners. There are variants of the game when ships are placed in the letter “L”, squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. When using more For ships, a different field shape is used, measuring 15 by 15. It is necessary to decide on the choice of game in advance.

Progress of the game

Playing sea battle on paper must be in accordance with certain rules. The instructions determine the conditions and sequence of moves:

  1. Initially, it is chosen who will go with the first. To do this, players cast lots.
  2. When making a “shot”, the player names the coordinates, for example, B3.
  3. If there is nothing in the cell, the opponent says “by.” The ship is located at the named coordinates, then it is “wounded” - if it is hit, “killed” - when it is completely destroyed.
  4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player takes a second turn. The right to move is transferred to the second player if the shot lands on an empty field.
  5. The winner is the one who sinks all his opponent's ships first.
  6. At the end of the game, opponents can request each other's playing fields for verification. The loser will be the one whose fields are filled in incorrectly. Victory goes to the one who fought a fair fight.

There are certain restrictions in the game. The game may end early if rules are not followed. The following are considered gross violations:

  1. Incorrectly drawn field - the number of vessels exceeds the required number, the side dimensions or coordinate system are incorrect.
  2. One of the players spied the location of the other's ships.
  3. Skipping a move due to inattention.

Winning strategy

A simple battle is not based solely on luck. To achieve victory, there is a strategy and tactics for playing naval battle. It is as follows:

  1. The sheet with the lined field must be held so that the enemy cannot see.
  2. For convenience and reporting, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and difficult to find on the field, but they sink with one hit.
  4. Beginners often aim at the corners of the playing square, so drawing them there is not recommended.
  5. Experienced players are advised to immediately come up with a layout for the ships on the field. Good results can be achieved if you arrange the flotilla units according to the scheme. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic order.
  6. Techniques for shooting at a flotilla can be different. To quickly destroy a battleship, it is recommended to start searching for it diagonally. You need to shoot at squares on 4, through 3 cells. Then you need to move in descending order: look for three-decker, two-decker and single boats.

Video

"Battleship" is a fun and simple game that does not require special devices and special knowledge. It can be played both on a computer and on paper, and once only the second option was used, since there was no other option. Not everyone knows how to play Battleship, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game “Battleship” are simple; anyone can remember them, regardless of age and level of intelligence.

General

The game "Battleship" has long captivated many people. It is interesting, exciting, and most importantly, it does not require any expenses. To play with a person together, you will need two sheets of checkered paper (preferably) and two pens (or 2 pencils).

“Battleship” is useful not only because it allows you to have a good time. The game also helps develop strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he might place ships so that they are difficult to find, how you would bet if you were in his place, may be confirmed and help you win.

Rules

Well, we can proceed to the main part. Now you will learn how to play “Battleship”:

1. First, you need to draw two squares measuring 10x10 cells on a sheet of paper (of course, it’s easier to draw on a sheet of paper with a checkered pattern). Then, in both pictures, put the letters from A to K on the top row (from left to right, skipping E and J), and to the left of the squares - numbers from 1 to 10 (from top to bottom).

2. On the left square you need to place:

  • 1 ship consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on their sides or corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be positioned only vertically and horizontally (diagonally not).

The right square should remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)) names the coordinates (letter-number) looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) wounded;
c) killed.

The first option means that the player ended up on an empty cell, that is, he did not end up anywhere. He marks this place in his right square so as not to select it a second time (most often with a cross, but you can use any other in a convenient way), and meanwhile the turn passes to the second player.

The second option means that the player is in a multi-deck ship (occupying from 2 to 4 cells). Having marked the desired place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” follows, the player can call either E6, or Z7, or E8, or D7 in order to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers “by”, “wounded” or “killed”.

The third option means that the enemy ship is destroyed. If this happened on the first move, it means it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), it means double-decker, etc. After knocking out a ship, as well as after being wounded, the player walks until he receives the answer “past.”

4. The move passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the person who is the first to find and destroy all enemy ships.

Other variations

Sometimes "Battleship" is on paper, and sometimes it is on a computer, as mentioned earlier. And if the first option requires a real, living opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the enemy’s reaction when you sink his ship is priceless), and secondly, the opportunity to peek into the enemy fleet is absolutely excluded (we all understand that some people try to cheat).

One way or another, it’s not difficult to come up with other, more expanded versions of the game; it all depends on the imagination of the players and their desire/ability to experiment. It is important to immediately clarify all the rules, because if not every person understands how to play “Battleship”, the rules of which you came up with, nothing good will come of it, and a high-quality game will not work.

For example, you can add more cells to the “battlefield” (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, and if they hit them, the enemy misses one turn. There are a lot of options, the main thing is to know in moderation.

Conclusion

That's all, now you have met new game and you know its rules. The question “how to play “Battleship”” should be settled. From now on, you and your friends will have something to do during boring lessons/lectures or at work, if you can be close to each other and write on sheets of paper.

"Battleship" is an exciting game for two players, which only the lazy did not play in childhood. This entertainment is unique, primarily because it does not require any special equipment. All you need is an ordinary pen and a sheet of paper, and two guys can start a real battle.

Although all of us in our childhood at least sometimes sat in front of a lined piece of paper, over time the rules of this fun are often forgotten. That is why parents are not always able to keep their grown-up children company. In this article we bring to your attention the rules of the game “sea battle” on pieces of paper that were familiar to each of us several years ago.

Rules for "sea battle" on a sheet

The board game “sea battle” is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a playing field measuring 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 “four-deck” ship, which is reflected on paper as a row of 4 cells;
  • 2 “three-deck” - rows of 3 cells;
  • 3 “double-decker” - rows of 2 cells;
  • 4 “single-deck” ships, depicted as 1 filled cell.
  • All ships are placed on the field taking into account the following rule: the decks of each ship can only be positioned vertically or horizontally. You cannot paint cells diagonally or in curves. In addition, no ship should touch another even at an angle.
  • At the beginning of the game, the participants use lots to determine who will go first. Further moves are carried out in turn, but with the condition that the one who touched the enemy ship continues his move. If a player does not hit any of the opponent’s ships, he must pass the move to another.
  • The player who makes the move names a combination of letters and numbers indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot landed and tells the second player whether he hit the ship or not. Moreover, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is placed in it.
  • In the game of “sea battle”, the winner is the one who managed to sink all the ships of the opposing fleet the fastest. If the battle continues, the loser makes the first move.
  • We also suggest that you familiarize yourself with the rules of the game at least interesting games, which can be played by the whole family -

    Type: game.
    Applicability: multiple.
    What is required: two pens and two pieces of checkered paper.
    How many people is it designed for?: 2 people.
    Dynamism: average.
    Venue: anywhere.

    Description: Each player draws on his sheet of paper (sheets cannot be shown to each other) two 8x8 squares, numbering the columns from a to k, and the rows from 1 to 10:

    The first field is your own field, and the second is the enemy’s field, where the player will hit with his blows. On the first field the player places ships: 1 four-cell, 2 three-cell, 3 two-cell, 4 one-cell. For example, like this:


    In this case, ships cannot touch or touch each other. But they can rotate 90 degrees. The placement of ships is at the discretion of the player.

    Purpose of the game– be the first to destroy all enemy ships.

    After the ships are placed, they decide by lot who will start. The player who has been chosen places a point on his sheet of paper on the opponent’s field in some cell and names its coordinates, for example, d7. The second player places a point on his field where his ships are located, with these coordinates. If this cell belongs to a ship, then the player says “hit” if the ship still has undamaged cells, and “killed” if it was the last intact cell of the ship. If this cell is empty and does not contain a ship, then the player says “by.” If there was a ship there, then the dot turns into a cross for both players. If a player hits a ship, then he has the right to an additional shot, if he also hits it, then the right to an additional shot appears again, and so on. After a move, the other player shoots at the opponent's field. And so on until victory. Shown below are two moves: player one and player two.

    For both games in this article, both the game "Tanks" and the game "Sea Battle", you will need a sheet of paper and two pens. They are played by two participants. The players either agree in advance on who will go first, or decide by drawing lots, for example, by tossing a coin or using nursery rhymes.

    And if the game "Battleship" is familiar to almost all people in our country, whose childhood was in the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanchiki", was famous, but not so much. Despite the military theme, both of these games were very popular among both boys and girls. They were played both at home and at school, not only during breaks, but also during lessons, blocking the map with the location of their ships from their neighbor on the desk with a notebook or textbook.

    These games will still help children spend their time in a fun and useful way. The benefit of these games is not only that it is live communication, a way to do something interesting, take your mind off something, and relax. For preschoolers, this is a way to prepare their hands for writing and repeat some letters and numbers in the game “sea battle”.

    Playing tanks also develops the eye, and playing sea battles allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for combat, try to unravel your opponent’s strategy, imagine, how he thinks, how he could arrange his ships.

    Tanki (tanks) is a game on paper. Rules

    To get acquainted with the game, it is advisable for beginning players and younger children to take a double squared notebook sheet (it is torn out from the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it more difficult for your opponents to hit the target. And each player in this game will need not a felt-tip pen or pencil, but ballpen. It will turn out more beautiful and clearer if the colors used by the opponents’ pens are different, but it is possible for them to be the same.

    Preparing for the game

    The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed upon in advance; it should be the same (from 5 to 10 for each). Tanks should be small, approximately 1x2 cells. It is better to draw them further from the border and from each other - this will make it more difficult for the opponent to hit them.

    Before the shelling begins, agree on the rules.

    Rules of the game "Tanks"

    Variant of this game with different military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. The participants agree on what military equipment to draw and in what quantity before the start of the game.


    Sea battle is a game on paper. Rules

    Now "Battleship" can be played both on computer and desktop version, however, simple classic paper version not yet forgotten. The game allows you to feel like a military leader; in it you need to set coordinates for shelling the enemy fleet and think through the location of the ships of your fleet so as to destroy the other participant’s fleet before it destroys yours.



    Preparing for the game

    Before the start of the game, participants draw fields with coordinates on pieces of paper and place the ships of their fleet in them. At the same time, they must agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentments and quarrels. Because there are several options for the game.

    For example, in my childhood, I, and all my friends and acquaintances with whom we played “Battleship,” drew three-cell and four-cell ships in random order: in the shape of rectangles, the letter “g,” the letter “z,” and a square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be positioned evenly, without bends.


    Playing fields of the game "Sea Battle"

    To play "Sea Battle" each participant will need a piece of checkered paper and a pen (you can use a pencil or felt-tip pen).

    Before the game, participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, there should be numbers from 1 to 10 in ascending order, and above each square, horizontally from left to right, the letters from “A” to “K”, with the exception of the letters “Ё” and “Y” ". Those. Here’s a series: “A B C D E F G H I K.” Sometimes, instead of letters of the alphabet, a word consisting of ten non-repeating letters is written horizontally.


    In the first square, each player places his own fleet, in the second he marks the location of the opponent’s fleet.


    Shape, number and location of ships in the game "Battleship"

    How many ships should there be in a sea battle game? In the classic version, each player has 10 ships:

    • 1 piece - 4th grade,
    • 2 pcs. - 3 grades,
    • 3 pcs. - 2 classes,
    • 4 pcs. - 1 class.

    More details:

    • one ship consisting of four cells - a battleship (such ships are also called four-deck or four-pipe)
    • two ships consisting of three cells - a cruiser (three-deck)
    • three ships consisting of two cells - destroyer (double-deck)
    • four ships consisting of one cell - submarine or torpedo boat (single-deck)

    Ships must be located in an even vertical or horizontal row without bends, and in no case diagonally. It is strictly forbidden to position ships so that their sides or corners touch each other. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

    It is very important that neither player sees the location of the opponent's fleet.

    Rules of the game "Sea Battle"

    The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

    The second player on the first field (the field with his ships) finds this square.

    • If the cell is empty, the second player puts a dot in it and says out loud: “Past.” The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
    • If this cell contains the middle or big ship, the second player puts a cross in it and says: “Wounded,” if small (single-deck), then “Killed.” “Killed” is also said when an opponent hits the last intact (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

    Players take turns, but after each well-aimed hit, the player gets another turn. The winner is the one who is the first to blow up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

    If the winning player breaks the rules, the other player is considered the winner.

    Possible violations:

    • I made a mistake in the signature or size of the fields
    • made a mistake in the shape, number or location of the ships
    • moved the ship during the game
    • tried to spy on how the enemy ships were positioned, etc.

    How to play Battleship to win

    The game "Battleship" has its own tricks, some of which few people know about, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase your chance of winning.

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    Any adult who did not have computers and consoles as a child can play perfectly well. paper games. For such exciting activities, you don't need anything other than a blank piece of paper and a pencil or pen. Today, many children know how to win in “Diego Go,” a fun online game, but not everyone has an idea of ​​what “Tic Tac Toe” is. Of course, the computer game “Diego Go” also teaches a lot, for example, attentiveness and kindness towards animals, but we should not forget about the most simple games which help children develop logical thinking, ingenuity and creative thinking. There are many fun things to do with paper, most of which are practical uses.

    One of the very first games that a person learns in his life, known in England under many names.

    Number of players: two.

    Equipment: pencil and paper or any surface on which you can make notes.

    Difficulty: it is absolutely difficult to win, whether for an adult or a child.

    Duration: Each game takes a few minutes, but you won't get by with just one round.

    Tic-tac-toe has an undeniable advantage - you can play it almost anywhere: at home, in the car, on the train or on the beach, where you can draw marks in the sand. First draw two pairs parallel lines perpendicular to each other to make nine squares. Players then take turns filling in the squares with X's and O's (each with their own symbols), aiming to create a row - horizontal, vertical or diagonal - of three identical symbols. The player who starts the game has an advantage, so it is wiser to start the games one at a time.

    There are about 15 thousand ways to make the first five moves in the game, but in almost any situation the second player can reduce the matter to a draw.

    One of the winning strategies is shown in Figure 1: if you put a cross in the corner, and your opponent puts a zero in the corner below, then it makes sense to close the next move opposite corner, forcing your opponent to break your diagonal line by placing the next zero in the central sector. Then place a cross in the remaining corner, and on your next move you will win anyway. But even using this strategy will not guarantee you a 100% win, and in any case, most games come down to draws.

    The easiest way to describe this game is to mention that it is similar to Scrabble. Scrabble without a board, squares, letters or scoring system. Success depends on a rich vocabulary and a rich imagination, but it is very difficult to win in the version of the game when the basic rules are used, so it is worth agreeing in advance and slightly modifying them.

    Number of players: two or more.

    Equipment: pencil and paper.

    Difficulty: the game is suitable for both children and adults.

    Duration: at most simple version- about half an hour.

    START OF THE GAME

    Each player writes down all the letters of the alphabet on a separate piece of paper; the additional sheet is used as a field.

    The first player (toss a coin or determine it in some other way) writes a word on a piece of paper, making equal spaces between the letters, then crosses out the letters that he used from his alphabet.

    The next participant enters the game by writing his word perpendicular to the first and using one of the letters already in it, also crossing out those letters that he added, but not those that are already written on the game sheet.

    This continues until each player writes down a word, and then the turn goes back to the first one, after which a new circle begins. Subsequently, players are only allowed to use the uncrossed out letters of their alphabet.

    What words you can write are determined by the same rules as in the game Scrabble. As the example in Fig. 2, the first player wrote down the word “kitchen”, the second player used the letter I, wrote down the word “lizard” and crossed out all the letters from his sheet except I. The third player used the letter I of the second player and wrote “World”, and the first player, when he regained control, he wrote down the word “spruce,” thereby getting rid of the soft sign.

    At first it's quite easy to come up with more good words, than those chosen by the players in our example, but as the game progresses it becomes more and more difficult. However, a player who is stumped can say “pass” and skip the move. The first one to cross out the entire alphabet wins, but since players only have 33 letters at their disposal, this is not at all easy. If all the players said “pass”, then the one with the fewest uncrossed letters on the sheet wins. As you can guess, this game is much more difficult than Scrabble, due to the limited supply of letters.

    GAME OPTIONS

    There are countless variations of the Alphabet Race, but it is important that all conventions are established before the game begins to avoid unnecessary disputes. You can, for example, double or even triple the supply of vowels for each player. You can also give everyone two alphabets, without repeating such rare letters as b, ы and b. The choice is yours.

    They say that the game was invented by English prisoners of war during the First World War, and since then children from many countries around the world have fallen in love with this simple activity. By the way, to add interest, you can easily move the action to the future.

    Number of players: two Equipment: pencil and paper.

    Difficulty: luck plays a significant role; The game is more suitable for children than adults.

    Duration: about 15 minutes, but the loser usually demands a rematch.

    START OF THE GAME

    Each player draws two fields of 10 x 10 cells, numbers them with numbers from 1 to 10 on the left side, and also marks them with letters from A to K (omitting Y and E) on the top. One field is intended for your fleet, the second - for the enemy, and now there will be no markings on it, except for markings. Each player's fleet consists of one battleship (four squares), two cruisers (three squares), three destroyers (two squares) and four submarines (one square). This means that each player out of one hundred cells of his field will have twenty cells occupied by ships. Players place ships on the field for their fleet, marking them with the corresponding letters - L, K, E and P. The cells that form one ship must touch each other vertically, horizontally or diagonally.

    But the ships cannot stand closely, even if they touch at least one corner. The possible location of the fleet is shown in Fig. 4.

    To determine who starts, a coin is tossed. At the end of the first game, the loser will go first.

    Each player takes turns trying to hit enemy ships, firing three shots per turn. This is done by the fact that they name the coordinates of the cell where they shoot. Accurate hits are announced by the enemy, and he also names the type of ship damaged.

    In Fig. Player 5 shot at the cage Figure No. 5

    G-3 and missed, then Z-6 and missed again. But the third shot hit one of the enemy cruisers on the B-8. All this information, including misses, is marked on the enemy fleet's field. Then the turn goes to the second player. The winner is the one who destroys the enemy ships first.

    GAME OPTIONS

    Spaceships

    Large-scale naval battles are a thing of the past, so many children will prefer to play “Spaceships” - a disguised “Sea Battle”. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the submarine with a fighter, or let the kids come up with their own names - and here's a new game for you.

    This more challenging version of Battleship requires a more thoughtful approach from players. The fields for your own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one battleship (five squares), one cruiser (three squares) and two destroyers (two squares). The ships are distributed across the field according to the rules stated above. But, unlike “Naval Battle”, in which three shots can be fired per turn, in the “Valley” game as many as seven are fired: three for the battleship, two for the cruiser and one each for the destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on the cruiser and one on the destroyer." If the ship was hit more than once, this must also be reported.

    After this, the ships of the second player fire a salvo, and at this time the first player must think carefully about which cells he should shoot at on his first move in order to find out which of his first hits were accurate.

    A ship is considered sunk when all its cells are damaged, and players must report this immediately. This is very important because the next player's number of shots will be reduced by the number that the lost ship provided. Therefore, if you lose a battleship, your firepower will be reduced by three units and the next time you will only have four shots. As in “Battleship,” the winner is the one who sinks all the enemy ships first.

    Games on paper There are different complexity, there are even some whose strategic plan is equivalent to a chess game. You can play en masse, or you can solve the puzzles on your own. A number of such games have no restrictions on the number of players, for example, intellectual quizzes, funny worksheets, folding.

    Games can be very different: tactical, adventure, creative, applied, artistic. Key Benefits paper games– this is a difference in genres, simplicity, ease of learning rules and tactics, accessibility for every child or adult. To such interesting activities A child can be taught from the age of five, starting with the simplest and most understandable games. Adults should play with their children, showing them the variety of paper games.

    While working with their child, parents will remember their childhood and will have no less pleasure than their kids.

    To play “sea battle”, participants should take a piece of paper in a box and draw two battlefields on them. Their dimensions are 10 by 10 cells, two squares. One field for placing your ships on it. The second is to mark the results of hits or misses on enemy ships. Upper part squares are marked with letters of the alphabet, horizontally; vertical on the left - in numbers. So, each selected point will have coordinates: 1a or 9d. The more hits on the target on the enemy field, the closer the victory and playing “sea battle” becomes more interesting.

    Each player has the same number of ships, which have different sizes. The more diverse the arrangement of “armed forces” on the field is, the more entertaining it is to play “sea battle”. Each player will have ten ships:

    Four ships with one deck,

    Three - with two,

    Two - with three decks,

    One is the largest, with four decks.

    Place your ships only in cells: vertically or horizontally - no touching the corners. A distance of one cell must be left between ships. If everything is prepared by the participants, then you can start playing “sea battle”.

    The playing fields during the battle are closed: opponents should not see how the ships are located. The first one to start the battle names the coordinates of the point, marking it on his second field. If it hits, it marks the square with a cross. Otherwise - a dot. You should play "sea battle" until the first miss. Missed - the move goes to the second participant.

    Participants find the coordinates of the named points and tell the enemy: “hit”, “missed”, “wounded”. So, “shooting” occurs. Participants continue to play “sea battle” until the moment when one of them has all his ships shot down.

    And again Battleship, but this time about a classic school game played on notebook paper. History has not preserved information about who and when invented this amazing game, but the fact that many generations of schoolchildren played it Soviet Union, that's a fact. Legends were made up about this game, poems were written, different options battles and new rules. It is not surprising that the boom in Naval combat continues and even gains new momentum; now you can play not only with an opponent, but also with a computer, tablet and even with a phone...

    Quite recently, on our website, we described, and today we’ll talk about the classic rules of the game Sea Battle on paper. The classic version of the sea battle game is played by two people. To play, you will need two squared notebook pages and two pencils or pens. The players each take a piece of paper and a pen and sit down so that they cannot see each other’s pieces of paper - this is a real military secret and the fate of the entire company depends on the secrecy of the fleet’s positions. Next, players draw two squares measuring 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters by two players, otherwise the game will be ruined. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but prerequisite is that this must be done the same way for two players.


    After the squares for future military operations have been drawn, you should hide them well from the eyes of your opponent and begin to arrange your fleet, but before that, carefully read the following rules:

    • in the classic rules of the game “Sea Battle”, ships are positioned only horizontally or vertically and cannot be curved;
    • in the classic game “Battleship”, ships cannot touch each other either at their sides or at their corners, there must be a distance of at least one cell between ships;
    • In the classic game "Battleship", each player places ten (10) ships of different sizes:
      • 1 (one) four-cell battleship;
      • 2 (two) three-cell cruisers;
      • 3 (three) two-cell destroyers;
      • 4 (four) single-cell submarines or torpedo boats (as you like).


    Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you must also increase the size of the game squares, otherwise there simply will not be enough space to arrange the ships.


    When the ships are positioned, the time comes to begin the naval battle and one of the admirals, according to the lot, fires his first shot. This is done like this: the player looks at the right square and selects any place available for a shot and names it out loud. For example: “e2” or “i9”. The second participant in the naval battle looks at his left square, where his ships are located, finds the indicated point and reports the result of the shot:

    • by (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
    • wounded - if this is one of the places where the ship stands and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
    • killed (sank) - if in this place there is a one-cell submarine or another ship, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, no other ships can be located on adjacent cells. In this way, a mark is made and fire will no longer be fired at these coordinates.


    Please note that according to the rules classic game in a naval battle, the player who made an effective shot and wounded or killed the enemy ship continues the game and makes another shot. He continues to fire until he misses. The game continues until all the ships of one of the fleets go to the bottom, i.e. until complete destruction one of the fleets.

    Attention, if you wish, you can change the rules of the game and add your own elements. For example, some people introduce one or two sea mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his unsunk ships. In addition, you can play with three players, then the players draw three squares and fire at one squadron at once, and then at the other. In addition, you should mark not only your own shots, but also your opponents' shots when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.

    In the following articles, we will definitely analyze tactical techniques for deploying fleets and the correct strategy for firing at an enemy squadron. Have a nice time.

    On our website you can find others that you can play with your friends.



     
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